Its been a busy few months getting animation underway with a talented group of animators. We have had several technical issues that have been getting resolved as they come up as well as wrangling all the elements of the film together has made for a stressful time, but overall we have been able to get this far and I am very happy with everyone work that has stuck to it and making the film better then I could have imagined. with the next few months we should see it all coming together.. A lot of my focus has been on developing the look threw texturing and starting to play with lighting. Also in the works are the matte paintings and FX work to come soon. Below are some renders of some early tests of some sets, props and the characters.
Stay tuned in for further progress.
Showing posts with label Pimm. Show all posts
Showing posts with label Pimm. Show all posts
Monday, February 13, 2012
Wednesday, January 11, 2012
Its been a while
It has been a while sins I last posted. Things have been busy and coming along. At the end of last semester I got some good feedback that has led to some edits and a few changes. After a few long weeks We are back up and running with a stronger film then we had before. just to keep you all going here is a test render of Pimm with a few set pieces for the opening. stay tuned for some fast progress and to see who has joined the team to help animate and bring this story to life.
Saturday, November 19, 2011
Thanksgiving treat
Just in time for Thanksgiving. Progress on characters sets and props. Hope everyone has a great holiday and big thank you once again to everyone involved and to the new members to the team.
Sunday, September 18, 2011
Pimm model
these are occlusion renders of the model of Pimm our hero.... there is still a little to do with her hair but she is off to rigging to be brought to life. Christine Li has done another remarkable job with the modeling . Stay tuned to see the rigged old man and city designs.
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